The value assigned is not a member of the enumeration.
The following code demonstrates how to change the state of an UltraTile in code.
' Get the first tile in the UltraTilePanel
Dim tile As UltraTile = Me.UltraTilePanel1.Tiles(0)
' If the first tile is not in the Large state, animte it changing to the Large state.
IfNot tile.State = TileState.Large Then
// Get the first tile in the UltraTilePanel
UltraTile tile = this.ultraTilePanel1.Tiles[ 0 ];
// If the first tile is not in the Large state, animte it changing to the Large state.
if ( tile.State != TileState.Large )
tile.SetState( TileState.Large, true );
When all visible UltraTiles in an UltraTilePanel are in the Normal state, all tiles will be the same size and will be arranged in a grid. They can be repositioned by the user as well.
If one or more visible UltraTiles are in the Large state, they will occupy the majority of the UltraTilePanel while the remaining Normal state tiles will occupy a smaller portion of the panel on one of the sides.