Infragistics2.Win.UltraWinTree.v8.1
EditorResolved Property
See Also  Example
Infragistics.Win.UltraWinTree Namespace > UltraTreeNode Class : EditorResolved Property

Returns the resolved value of the associated Override object's Override.Editor property.

Syntax

Visual Basic (Declaration) 
Public ReadOnly Property EditorResolved As EmbeddableEditorBase
C# 
public EmbeddableEditorBase EditorResolved {get;}

Remarks

Note that if the Override.Editor and the Override.EditorControl properties of an Override object are both set the resolution process will use the Editor property.

Example

The following sample code shows how to set various properties on the Override object.

Visual BasicCopy Code
    Imports Infragistics.Win
    Imports Infragistics.Win.UltraWinTree

    Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click

        ' Note: the Override objects are exposed as properties off
        ' the tree, the node and the nodes collection as well as
        ' items in the NodeLevelOverrides collection. This allows
        ' default settings to be specified for the tree, a node,
        ' a node's children or for a level in the tree.

        ' Specify that we want to use editors
        Me.ultraTree1.Override.UseEditor = DefaultableBoolean.True

        ' Set the default editor
        ' Note the EditorControl property can be used instead
        Me.ultraTree1.Override.Editor = New EditorWithMask()

        ' Specify when editor buttons will be show
        Me.ultraTree1.Override.ShowEditorButtons = ShowEditorButtons.ActiveAndHotTracked

        ' Set the appearance when the user is editing a node's label
        Me.ultraTree1.Override.LabelEditAppearance.BackColor = Color.Yellow

        ' Specify limits on the width and height of a node's label
        ' A value of -1 means use the default. A value of 0 means
        ' there is no limit.
        Me.ultraTree1.Override.MaxLabelHeight = 50
        Me.ultraTree1.Override.MaxLabelWidth = 200

        ' Specify that we don't want to support multiline nodelabels.
        ' Note: some editors (e.g. EditorWithMask) don't support
        ' multilien text.
        Me.ultraTree1.Override.Multiline = DefaultableBoolean.False

        ' Specify additonal spacing before and after nodes.
        ' A value of -1 means use the default.
        '
        Me.ultraTree1.Override.NodeSpacingAfter = 3
        Me.ultraTree1.Override.NodeSpacingBefore = 2

        ' Set the default for nodes that are at level 2
        ' (i.e. grandchild nodes of root modes) so that
        ' they don't have extra spacing.
        ' This overrides the default setting above.
        Me.ultraTree1.NodeLevelOverrides(2).NodeSpacingAfter = 0
        Me.ultraTree1.NodeLevelOverrides(2).NodeSpacingBefore = 0

        ' Set the default for nodes at the root level
        ' so that they dwon't use the editor.
        ' This overrides the default settings above.
        Me.ultraTree1.Nodes.Override.UseEditor = DefaultableBoolean.False

        ' Get a specific node by its key value.
        ' Note: Me will return the node that has that key
        ' from anywhere in the tree structure since keys are
        ' unique across the entire tree.
        Dim node As UltraTreeNode = Me.ultraTree1.GetNodeByKey("child node 1")

        ' Remove the height restriction for Me node
        ' This overrides any default settings above.
        node.Override.MaxLabelHeight = 0

        ' Remove the width restriction for Me node's child nodes
        node.Nodes.Override.MaxLabelWidth = 0

    End Sub

C#Copy Code
       using System.Diagnostics;
       
using Infragistics.Win;
       
using Infragistics.Win.UltraWinTree;

       
private void button1_Click(object sender, System.EventArgs e)
       {
           
// Note: the Override objects are exposed as properties off
           
// the tree, the node and the nodes collection as well as
           
// items in the NodeLevelOverrides collection. This allows
           
// default settings to be specified for the tree, a node,
           
// a node's children or for a level in the tree.
 
           
// Specify that we want to use editors
           
this.ultraTree1.Override.UseEditor = DefaultableBoolean.True;

           
// Set the default editor
           
// Note the EditorControl property can be used instead
           
this.ultraTree1.Override.Editor = new EditorWithMask();

           
// Specify when editor buttons will be show
           
this.ultraTree1.Override.ShowEditorButtons = ShowEditorButtons.ActiveAndHotTracked;

           
// Set the appearance when the user is editing a node's label
           
this.ultraTree1.Override.LabelEditAppearance.BackColor = Color.Yellow;

           
// Specify limits on the width and height of a node's label
           
// A value of -1 means use the default. A value of 0 means
           
// there is no limit.
           
this.ultraTree1.Override.MaxLabelHeight = 50;
           
this.ultraTree1.Override.MaxLabelWidth = 200;

           
// Specify that we don't want to support multiline nodelabels.
           
// Note: some editors (e.g. EditorWithMask) don't support
           
//       multilien text.
           
this.ultraTree1.Override.Multiline = DefaultableBoolean.False;

           
// Specify additonal spacing before and after nodes.
           
// A value of -1 means use the default.
           
//
           
this.ultraTree1.Override.NodeSpacingAfter = 3;
           
this.ultraTree1.Override.NodeSpacingBefore = 2;

           
// Set the default for nodes that are at level 2
           
// (i.e. grandchild nodes of root modes) so that
           
// they don't have extra spacing.
           
// This overrides the default setting above.
           
this.ultraTree1.NodeLevelOverrides[2].NodeSpacingAfter = 0;
           
this.ultraTree1.NodeLevelOverrides[2].NodeSpacingBefore = 0;

           
// Set the default for nodes at the root level
           
// so that they dwon't use the editor.
           
// This overrides the default settings above.
           
this.ultraTree1.Nodes.Override.UseEditor = DefaultableBoolean.False;

           
// Get a specific node by its key value.
           
// Note: this will return the node that has that key
           
// from anywhere in the tree structure since keys are
           
// unique across the entire tree.
           
UltraTreeNode node = this.ultraTree1.GetNodeByKey("child node 1");

           
// Remove the height restriction for this node
           
// This overrides any default settings above.
           
node.Override.MaxLabelHeight = 0;

           
// Remove the width restriction for this node's child nodes
           
node.Nodes.Override.MaxLabelWidth = 0;
       
       }
   }

See Also